#javascript#reactjs#beginers
Since first learning React and then building production-ready apps with it, I've been somewhat confused about when it's appropriate to use the memoization wrappers and hooks. The main ones are:
Speaking to other engineers about this, I've gotten responses all the way from "just use it wherever possible - there's no downside", to "not sure...but it's a good idea to use it when rendering lists". None of these answers were satisfactory, so I set aside some time to figure this out once and for all.
Things I'll cover in the series (which I'll break up into separate blog posts for digestibility):
React.memo is a higher order component that's used to wrap a React functional component. The way it works is:
A contrived example looks like this:
export type VideoGameProps = {
rating: string,
name: string,
releaseDate: string,
}
// NOTE React.memo wraps the entire component
export const VideoGame: React.FC<VideoGameProps> = React.memo(
({ rating, name, releaseDate }) => (
<div>
<p>Name: {name}</p>
<p>Rating: {rating}</p>
<p>Release date: {releaseDate}</p>
<hr />
</div>
))
Tip 1: You can pass a second argument in to define a stricter comparison function, instead of using the default shallow comparison.
const checkStrictEquality = (prevProps, newProps) => {
// blah blah
}
React.memo(Component, checkStrictEquality)
Tip 2: Because of the use of shallow comparison, be careful about passing in non-primitive props like an object, array or function. Do not pass these in directly as props, but instead, instantiate and assign these to variables which are then passed in. For functions, the useCallback hook is handy for ensuring the same instance of the function is passed in as props, thus allowing the shallow prop comparison to result in true. For objects and arrays, the useMemo hook might be helpful, which I'll go through in the next section.
const onClickHandler = useCallback(() => {
// blah blah
}, [insert dependencies here]);
export const VideoGame: React.FC<VideoGameProps> = React.memo(
({ rating, name, releaseDate, onClickHandler }) => (
<div>
<p>Name: {name}</p>
<p>Rating: {rating}</p>
<p>Release date: {releaseDate}</p>
<button onClick={onClickHandler}>Click</button>
<hr />
</div>
)
);
Tip 3: If you're working with class-based components, think about using a PureComponent instead. PureComponents allow you to define shouldComponentUpdate() which does a shallow comparison of props and state.
useMemo is a React hook that can be used to wrap a function or object, within a React component. Similarly to React.memo, the idea is that the function will be run once and the value memoized. This hook takes 2 arguments, the computational function, and an array of dependencies that the function depends on. React will only recompute the memoized value if the value of one of the dependencies changes.
A contrived example:
export type VideoGameSearchProps = {
allGames: VideoGameProps[],
}
export const VideoGameSearch: React.FC<VideoGameSearchProps> = ({ allGames }) => {
const [searchTerm, setSearchTerm] = React.useState('')
const [count, setCount] = React.useState < number > 1
// NOTE useMemo here!!
const results = useMemo(() => {console.log('Filtering games')
return allGames.filter((game) => game.name.includes(searchTerm))
}, [searchTerm, allGames])
const onChangeHandler = (event: React.ChangeEvent<HTMLInputElement>) => {
setSearchTerm(event.target.value)
}
const onClickHandler = () => {
setCount((prevCount) => prevCount + 1)
}
return (
<>
<input type="text" value={searchTerm} onChange={onChangeHandler} />
{results.map((game) => (
<VideoGame
key={game.name}
rating={game.rating}
name={game.name}
releaseDate={game.releaseDate}
/>
))}
<br />
<br />
<p>Count: {count}</p>
<button onClick={onClickHandler}>Increment count</button>
</>
)
}
There's quite a lot going on in the example above, but if you just focus on the const results function, the computed value is memoized and stored, and only recalculated if either the searchTerm or allGames array changes. If we had not used the useMemo hook, the results function would have been constantly recalculated every time we clicked on the button to increment the count state, even though this does not directly affect the results. This is because a state change causes the VideoGameSearch parent component to rerender, thus forcing a recalculation of results.
The reason I say these are contrived examples are because... they are. I made these examples up for the purposes of illustration, and without more context, it's difficult to say whether the use of React.memo or useMemo would be worth it here. The reason for this is that React is already super speedy in how it performs its re-renders. If you're going to intercept this process, and introduce complexity, you should be sure that the tradeoff is indeed worth it.
Comments, thoughts, edits? I'm on Facebook.